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Under-bridge cave of the flenser bandits

Level 1 dungeon for a party of 5

Map

Between the mainland and a large farming island to the south, there is a crumbling bridge. 
Under this bridge on the mainland side is a big hole in the ground. It contains two open yellow stone doors. Beyond them is a descending path along a cliff.

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This cave is the headquarters of the flensers. The flensers are former farmers and weavers who've all abandoned their families and have defected to banditry.
The domain's baron thinks that winter will kill off the cave-dwelling bandits, and will only levy troops if it does not.
The flensers are mining out the bridge-cave. They buy provisions, weapons, and materiel incognito in distant towns.
The flensers get funds by selling slaves (for 1sp each) to local slavers who are called the munters.
The flensers regularly get attacked by invasive crabs and worms, and by helv-pirates.
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Layout
 Beyond the stone entrance doors is a long path along a 400'-high cliff above the ocean.
 The cliff-path slopes downwards somewhat. At the end of it is a second cave which is 200' down from the cliff above, and 200' above the ocean.
 Inside this second cave is a rough-hewn foyer with three downward staircases. The staircases lead west, north, and east. Each staircase is straight and 120' long.
 
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  Each staircase leads to a separate section that will have a chest containing a key. Taking the big iron key from any of these chests will close and lock the dungeon's big entrance doors.
  All 3 iron keys are needed to open the final chest, which contains the red key out, as well as a ring of tree climbing, which gives +50 to climb when climbing trees.
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Reskinned monsters:
 Salt worms are centipede, giant
 Giant leeches are tick, giant
 Flensers are unarmored bandits.
 Munters are men-at-arms.
 Helv-pirates are bandits.

Encounter Groups
 West Section
  01 2 salt worms
  02 3 flensers resting : ea 1 knife
  03 6 munters here to buy : staves and clubs; 1 w this scroll: cure trifling wound[2], purify water, rejuvenate, faith-shield 1
  04 3 flensers [knife & club] getting 1 slave to dig
  05 1 slave in a jail
  06 3 flensers [shortbow & club] hunting rats

 Center Section
  07 1 zombie in some water  
  08 2 flensers sewing their wounds
  09 1 spectre ("Choe") who is not quick to fight and not quick-tempered, but cannot rest until the bridge is fixed
  T1 steel net trap; 20x20' steel net will fall onto anyone who enters 10' into the water in this chamber. 
         targets must beat a +0 feat of agility or be struck.
         struck targets must have the swimming skill or beat a +0 feat of strength; otherwise they will be knocked prone underwater.
  T2 1 falling boulder which is completely spherical. it rolls out at the fourth stair from the top, when the twelfth stair from the top is stepped on. it weighs nine tons.
        it can be outran by medium creatures who are not surprised by it. jumping to the bottom stair (2d4p damage) will give a head start that may cancel out slow movement.
        the boulder will crush for 2d8p damage. 
        the second character crushed by the boulder will "jam it up" and they will be pinned under it. otherwise it continues rolling north until the cave intersection.

 East Section
  10 4 helv-pirates [ea 1 throwing axe, 1 handaxe] stashing treasure (box of whale carvings and giant goat horns)
  11 3 hidden flensers [knife & scimitar; 1 w heavy xbow, 2 +1 bolts] spying on the pirates; prepared to ambush
  12 3 giant salty leeches
  13 1 stealthy flenser : dagger & club
  T3 wooden stake-darts trap : four attacks at +4 each; dmg 1d6p

Loot
 chests:
  (west):  a big iron key and a 2' diameter obsidian disc (w 20)
  (north): a big iron key and a +0 ringmail (200lb human) 
  (east):  a big iron key and a fine ceramic sculpture of a chortling minstrel (w40)

 final chest: needs three big iron keys to open, has a striped wooden ring and a big bright red key
  the key out ; ring of tree climbing which gives +50 to climb when climbing trees
 
 other loot on the floor or on little baskets and end-tables:
  S: +0 large shield
  B: 40lb sack of barley 
  C: rock crystal cabochon (w 50)
  W: entire walrus fur ; no ivory (w 50)
  K:
   20 smoked pheasants
   1 tun of sour whey
   pound of turmeric (w20)
   brick of peppermint leaves (w10)
   brick of pressed sassafrass (w10)